Well, I figured I'd try this Blue Mars thing.. it seems like a cool idea. Terraform Mars. Turn it into another blue planet. Create a rich world. Perhaps someday it will work out but apparently that day is not today. Here's my reaction:

Anyway I posted a longer (and very candid) post on their feedback forums on why I think it's.. meh? I'll mostly leave it at that as I'm not trying to be rude, just honest.
Basically my impression is that it is the Crysis engine bolted onto an MMO backend with little value added. Actually that's not quite honest. I think they actually made the Crysis engine worse somehow. The water is amazing but that has nothing to do with Blue Mars - that's just the Crysis engine at work. I only saw 3-4 people online so I can't tell whether it actually lives up to the hype of being able to support large numbers of people in a small area. The only MMO I've ever played that handled that well is DAoC and AO to some extent. WoW never did a good job of that (though it is otherwise excellent).
Anyway, perhaps one day we will get to really see a killer application of a virtual world? I start to question whether it's something we really want as a society though. Don't get me wrong - I know people WANT it - games and MMOs are a billion dollar industry. But we all seem so eager to jump on the bandwagon and make money that I see few discussions of their harmful effects on society by us the tech people, the so-called designers and engineers of the future. I guess we're concerned we might be doing something wrong? I'm not sure.
While games and the Internet have empowered people, they also have a great capacity to destroy lives. These are hard issues to tackle and I'm not saying we should go back to the old days (not that we probably can anyway). But I think if we are going to promote these types of technologies we need to tackle and ask these questions.
Destroyed marriages, suicide, depression, alienation of people, cliques and connecting the prejudiced, etc. I do not feel it is fair to place the blame for such things wholly on any one person. No more than it is fair to place the blame for a gun death on the gun manufacturer, or to say that a car manufacturer is a killer for building cars. But in those industries we do have litigation and demand improvements if products are faulty or the manufacturer/seller is somehow negligent. I'm not an expert on culpability/liability for software; and I know most companies add disclaimers about "fitness for any particular purpose" and so forth. But on a more basic level - If you produce a product that you know is addictive and can result in a harmful experience for perhaps a small but still sizable portion of your customer base - well then you can make a compelling argument that there is little difference between such a product and cigarettes or alcohol.
And legal issues aside - Is it really a GOOD thing for someone to immerse themelves in a virtual world instead of a real one? Sure you can argue about our human existence, and sensory experience and so forth. Until I kick you in the leg to remind you that this is the real one.
Anyway, I don't pretend to have any answers on this, other than my own experience of wasting a lot of time on WoW and watching it negatively impact the lives of others. When you're sitting in someone's house and they're more interested in tending to their Farmville crops or can't attend a movie because they have to make a WoW raid. Well you could say that they're just choosing their form of entertainment - but I think they're missing out on richer experiences.
Ultimately when I'm old I'm going to remember that one time I went to D&Bs with a colleague.. or the morning I spent out at Laie bodysurfing with a friend. Those are the real memories and living record of our lives. I want to create living memories of real events, not virtual ones. Perhaps it is "greener" to sell virtual status symbols instead of real ones. But is it really better? I'm not so sure that's cleanly the case.. I'm not as likely to remember 'that one time we killed KT and got T6 chest tokens'. But hey what do I know...
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